About

My name is T. Elliot Cannon, a AAA video game director, web3/blockchain game director, tabletop role-playing game designer, defense consultant, and author with 29 years of experience in the video game industry and 40 years of experience as a design professional (11 architecture + 29 in games). I’ve shipped some of the world’s best games around the globe as a leader of development teams/studios spanning from the United States and Canada to Germany and Hungary. These are globally acclaimed games such as Unreal, Unreal Tournament, Crysis Warhead, and DOOM. My expertise is game direction, narrative, web3, blockchain gaming, and military simulations. Connect with me on LinkedIn.

Defense Simulations - VR - Training - LVCT

I hold an active Secret Clearance with the Department of Defense. I led the Creative Direction on the ACC-ISR VR simulations and training (MAGIC) studio for the 16th Air Force, a $800m contract at Booz Allen, and as the Studio Head and Design Director at Leidos where we pioneered the use of photogrammetry and got the Department of Defense’s approval for the use of Unreal 4 and 5. I have also consulted with the US Army Research Lab for the COAT program where we developed VR simulation for a future warfighter vehicle in Unreal 4.

AAA Video Game Design Work/WEB3 Gaming

I was one of the original designers at Epic Games when a small of team of 14 people made Unreal and Unreal Tournament in the late 90s. I designed and delivered multiple high-profile video games over the last 29 years. In the past few years, my focus has been in the crypto/blockchain space with web3 game direction and publishing at Gala Games and ZTX.

  • Unreal

  • Unreal Tournament

  • Star Trek DS-9

  • realMyst

  • URU

  • Lemony Snicket – a Series of Unfortunate Events

  • Shrek 2

  • Disney’s Brother Bear

  • Crysis

  • Crysis Warhead

  • Warhammer 40,000 – Dark Millennium Online

  • Red Orchestra 2

  • Killing Floor

  • Killing Floor 2

  • Rising Storm

  • DOOM

  • Dungeon Defenders II

  • Town Star (web3)

  • ZTX (web3)

Author and timeless Games

I am the author of the award-winning historical fiction novel set in the Italian Renaissance, Iron Will Rust. I come from a generation of timeless games and create YouTube content as, Classic_DM, with a focus on Advanced Dungeons & Dragons. I’ve written multiple Pathfinder and OSRIC, adventures. Grab copies of my popular releases such as The Indigo Oasis here on the shop.

Original self-published Games

I design, write, and publish my own original Role-Playing Wargames ideal for 28mm battles, skirmishes, and campaigns

Decimation - World War II. A World War II squad-scale game. Step into the shoes of a soldier behind enemy lines, on a secret mission, or along the battle lines of famous ground conflicts.

Decimation - Kingdoms and Empires. A Role-Playing Wargame set in the Ancient World covering 3000 BCE to 1600 CE. From a soldier under the Ancient Egyptian Pharaohs to Knights serving Francis I at Marignano, you are a heroic warrior in a world of martial conflict.

The Decimation series bridges the gap between two types of games – wargames, whose players often have scholarly levels of knowledge of military history, weapons, and tactics, and role-playing games, where a vicarious and fantastical sense of adventure drives the player’s every decision.

Connect with me on LinkedIn.